Digitality

From traditional classrooms to virtual cross-border arenas premium
The Internet of Things is experiencing explosive growth, and will impact almost every industry. In an international IoT Rapid Protolabs project the goal is to rapidly prototype Internet of Things solutions for European small and medium size businesses.
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What is China’s “new retail” about? premium
China as an e-commerce market is world’s biggest single market. Chinese e-commerce figures are impressive. The market has 927 million active internet users, out of which 84 % shop thru mobile device.
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Students’ educational performance and drop out factors in the Degree Programme in Business Information Technology (BITE) premium
Students’ performance in educational institutes depends on many factors. These factors are classified as internal and external factors. The internal factors are based on individual psychology and external factors depend on the external factors such as educational environment, family setups, economy, and other contextual factors. In addition to all these factors, economic recession, educational financial […]
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Internet addiction, new challenges for educational institutes and information society to encounter premium
The popularity, accessibility, and affordability of the internet enables people to use it for various purposes. The effective and efficient use, however, has always been questioned by parents, teachers, and researchers. Internet Addiction (IA) become a major concern since it is on the rise, which brings many social and psychological challenges. Despite the fact, that […]
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Making three parties happy in a software project course premium
At Haaga-Helia UAS we run several software project courses, where software engineering students build software for real clients. In autumn 2017, we started a school project for building mobile learning applications for two Finnish education technology companies, Viope and Promentor Solutions. The goal was to help them expand their operations to Brazil and possibly to […]
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The challenges and opportunities of user experience in AR based applications premium
Augmented Reality (AR) and Virtual Reality (VR) are getting their momentum to become a major mass media. AR, as a supporting technology, has been around for many years. However, popular smart devices, such as smartphones, have so far failed to provide a friendly experience for AR applications. In recent years, applications such as Pokémon and […]
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